Kaba package vulkan ed
...
Classes ed
- class AccelerationStructure
- class AccessFlags
- class Buffer
- class CommandBuffer
- class CommandPool
- class ComputePipeline extends Pipeline
- class CubeMap extends Texture
- class DepthBuffer extends Texture
- class DescriptorPool
- class DescriptorSet
- class Device
- class Fence
- class FrameBuffer
- class GraphicsPipeline extends Pipeline
- class ImageLayout
- class Instance
- class Pipeline
- class PipelineBindPoint
- class Queue
- class RayPipeline extends Pipeline
- class RenderPass
- class Semaphore
- class Shader
- class StorageTexture extends Texture
- class SwapChain
- class Texture
- class UniformBuffer extends Buffer
- class VertexBuffer
- class VolumeTexture extends Texture
Functions ed
- func static create_window(title: string, w: i32, h: i32) -> void&
- func static init(op: string[]) -> xfer[Instance]
- func static window_close(w: void&)
- func static window_handle(w: void&) -> bool
Variables ed
- var static default_device: Device*