Kaba class GraphicsPipeline ed
...
Syntax ed
class GraphicsPipeline extends Pipeline
# constructors
func mut __init__(shader: Shader*, rp: RenderPass*, subpass: i32, topology: string, format: string)
# functions
func mut rebuild()
func mut set_blend(alpha: f32)
func mut set_blend(src: i32, dst: i32)
func mut set_dynamic(mode: i32[])
func mut set_line_width(w: f32)
func mut set_wireframe(w: bool)
func mut set_z(test: bool, write: bool)
Functions ed
- func mut rebuild()
- ...
- func mut set_blend(alpha: f32)
- ...
- func mut set_blend(src: i32, dst: i32)
- ...
- func mut set_dynamic(mode: i32[])
- ...
- func mut set_line_width(w: f32)
- ...
- func mut set_wireframe(w: bool)
- ...
- func mut set_z(test: bool, write: bool)
- ...