Kaba class GraphicsPipeline ed

...

Syntax ed

class GraphicsPipeline extends Pipeline

    # constructors
    func mut __init__(shader: Shader*, rp: RenderPass*, subpass: i32, topology: string, format: string)

    # functions
    func mut rebuild()
    func mut set_blend(alpha: f32)
    func mut set_blend(src: i32, dst: i32)
    func mut set_dynamic(mode: i32[])
    func mut set_line_width(w: f32)
    func mut set_wireframe(w: bool)
    func mut set_z(test: bool, write: bool)

Functions ed

func mut rebuild()
...

func mut set_blend(alpha: f32)
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func mut set_blend(src: i32, dst: i32)
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func mut set_dynamic(mode: i32[])
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func mut set_line_width(w: f32)
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func mut set_wireframe(w: bool)
...

func mut set_z(test: bool, write: bool)
...