Kaba package glfw ed
...
Classes ed
- struct Gamepad extends GamepadState
- struct GamepadState
- class Window
Functions ed
- func static cp2s(_p: u8[0]*) -> string
- func static end()
- func static init(opts: string[])
- func static make_context_current(w: Window)
- func static poll_events()
Constants ed
- let GLFW_CLIENT_API: i32
- let GLFW_NO_API: i32
- let GLFW_RESIZABLE: i32
- let KEY_0: i32
- let KEY_1: i32
- let KEY_2: i32
- let KEY_3: i32
- let KEY_4: i32
- let KEY_5: i32
- let KEY_6: i32
- let KEY_7: i32
- let KEY_8: i32
- let KEY_9: i32
- let KEY_A: i32
- let KEY_AE: i32
- let KEY_ALT: i32
- let KEY_ANY: i32
- let KEY_B: i32
- let KEY_BACKSPACE: i32
- let KEY_C: i32
- let KEY_COMMA: i32
- let KEY_CONTROL: i32
- let KEY_D: i32
- let KEY_DELETE: i32
- let KEY_DOT: i32
- let KEY_DOWN: i32
- let KEY_E: i32
- let KEY_END: i32
- let KEY_ESCAPE: i32
- let KEY_F: i32
- let KEY_F1: i32
- let KEY_F10: i32
- let KEY_F11: i32
- let KEY_F12: i32
- let KEY_F2: i32
- let KEY_F3: i32
- let KEY_F4: i32
- let KEY_F5: i32
- let KEY_F6: i32
- let KEY_F7: i32
- let KEY_F8: i32
- let KEY_F9: i32
- let KEY_FENCE: i32
- let KEY_G: i32
- let KEY_GRAVE: i32
- let KEY_H: i32
- let KEY_HOME: i32
- let KEY_HYPER: i32
- let KEY_I: i32
- let KEY_INSERT: i32
- let KEY_J: i32
- let KEY_K: i32
- let KEY_L: i32
- let KEY_LEFT: i32
- let KEY_LEFT_ALT: i32
- let KEY_LEFT_CONTROL: i32
- let KEY_LEFT_SHIFT: i32
- let KEY_LESS: i32
- let KEY_LWINDOWS: i32
- let KEY_M: i32
- let KEY_META: i32
- let KEY_MINUS: i32
- let KEY_N: i32
- let KEY_NUM_0: i32
- let KEY_NUM_1: i32
- let KEY_NUM_2: i32
- let KEY_NUM_3: i32
- let KEY_NUM_4: i32
- let KEY_NUM_5: i32
- let KEY_NUM_6: i32
- let KEY_NUM_7: i32
- let KEY_NUM_8: i32
- let KEY_NUM_9: i32
- let KEY_NUM_ADD: i32
- let KEY_NUM_COMMA: i32
- let KEY_NUM_DIVIDE: i32
- let KEY_NUM_ENTER: i32
- let KEY_NUM_MULTIPLY: i32
- let KEY_NUM_SUBTRACT: i32
- let KEY_O: i32
- let KEY_OE: i32
- let KEY_P: i32
- let KEY_PAGE_DOWN: i32
- let KEY_PAGE_UP: i32
- let KEY_PLUS: i32
- let KEY_Q: i32
- let KEY_R: i32
- let KEY_RETURN: i32
- let KEY_RIGHT: i32
- let KEY_RIGHT_ALT: i32
- let KEY_RIGHT_CONTROL: i32
- let KEY_RIGHT_SHIFT: i32
- let KEY_RWINDOWS: i32
- let KEY_S: i32
- let KEY_SHIFT: i32
- let KEY_SPACE: i32
- let KEY_SUPER: i32
- let KEY_SZ: i32
- let KEY_T: i32
- let KEY_TAB: i32
- let KEY_U: i32
- let KEY_UE: i32
- let KEY_UP: i32
- let KEY_V: i32
- let KEY_W: i32
- let KEY_X: i32
- let KEY_Y: i32
- let KEY_Z: i32
- let NUM_KEYS: i32