Kaba struct Gamepad ed
...
Syntax ed
struct Gamepad extends GamepadState
var axes: f32[6]
var deadzone: f32
var index: i32
var state_prev: GamepadState
# constructors
func mut __init__(i: i32)
# functions
func button(b: Button) -> bool
func click(b: Button) -> bool
func present() -> bool
func mut update()
func static get(index: i32) -> shared[Gamepad]
# operators
func mut __assign__(other: Gamepad) # Gamepad = Gamepad
# nested classes
class Button
Nested classes ed
- class Button
Functions ed
- func button(b: Button) -> bool
- ...
- func click(b: Button) -> bool
- ...
- func present() -> bool
- ...
- func mut update()
- ...
- func static get(index: i32) -> shared[Gamepad]
- ...
Elements ed
- var axes: f32[6]
- ...
- var deadzone: f32
- ...
- var index: i32
- ...
- var state_prev: GamepadState
- ...