Kaba class TextureRenderer ed
...
Syntax ed
class TextureRenderer extends Renderer
var clear_colors: Color[]
var clear_z: bool
# constructors
func mut __init__(ctx: Context&, name: string, textures: shared![Texture][], options: string[])
# functions
func mut set_area(area: Rect)
Functions ed
- func mut set_area(area: Rect)
- ...
Elements ed
- var clear_colors: Color[]
- ...
- var clear_z: bool
- ...