Kaba class TextureRenderer ed

...

Syntax ed

class TextureRenderer extends Renderer
    var clear_colors: Color[]
    var clear_z: bool

    # constructors
    func mut __init__(ctx: Context&, name: string, textures: shared![Texture][], options: string[])

    # functions
    func mut set_area(area: Rect)

Functions ed

func mut set_area(area: Rect)
...

Elements ed

var clear_colors: Color[]
...

var clear_z: bool
...