Kaba class SceneView ed
...
Syntax ed
class SceneView
var num_surfels: i32
var probe_cells: ivec3
var probe_max: vec3
var probe_min: vec3
var surfel_buffer: owned[UniformBuffer]
# constructors
func mut __init__()
# functions
func mut choose_lights(lights: YLight&[])
func mut choose_shadows()
Functions ed
- func mut choose_lights(lights: YLight&[])
- ...
- func mut choose_shadows()
- ...
Elements ed
- var num_surfels: i32
- ...
- var probe_cells: ivec3
- ...
- var probe_max: vec3
- ...
- var probe_min: vec3
- ...
- var surfel_buffer: owned[UniformBuffer]
- ...