Kaba class SceneView ed

...

Syntax ed

class SceneView
    var num_surfels: i32
    var probe_cells: ivec3
    var probe_max: vec3
    var probe_min: vec3
    var surfel_buffer: owned[UniformBuffer]

    # constructors
    func mut __init__()

    # functions
    func mut choose_lights(lights: YLight&[])
    func mut choose_shadows()

Functions ed

func mut choose_lights(lights: YLight&[])
...

func mut choose_shadows()
...

Elements ed

var num_surfels: i32
...

var probe_cells: ivec3
...

var probe_max: vec3
...

var probe_min: vec3
...

var surfel_buffer: owned[UniformBuffer]
...