Kaba class SceneRenderer ed
...
Syntax ed
class SceneRenderer extends Renderer
var background_color: Color?
# constructors
func mut __init__(ctx: Context&, type: i32, scene_view: SceneView&)
# functions
func mut add_emitter(emitters: shared![MeshEmitter])
func mut set_view(params: RenderParams, cam: CameraParams, proj: mat4*)
Functions ed
- func mut add_emitter(emitters: shared![MeshEmitter])
- ...
- func mut set_view(params: RenderParams, cam: CameraParams, proj: mat4*)
- ...
Elements ed
- var background_color: Color?
- ...