Kaba class SceneRenderer ed

...

Syntax ed

class SceneRenderer extends Renderer
    var background_color: Color?

    # constructors
    func mut __init__(ctx: Context&, type: i32, scene_view: SceneView&)

    # functions
    func mut add_emitter(emitters: shared![MeshEmitter])
    func mut set_view(params: RenderParams, cam: CameraParams, proj: mat4*)

Functions ed

func mut add_emitter(emitters: shared![MeshEmitter])
...

func mut set_view(params: RenderParams, cam: CameraParams, proj: mat4*)
...

Elements ed

var background_color: Color?
...