Kaba class RenderPath ed
...
Syntax ed
class RenderPath extends Renderer
var ambient_occlusion_radius: f32
var background_color: Color?
var view: CameraParams
# constructors
func mut __init__()
# functions
func mut virtual add_background_emitter(emitter: shared![MeshEmitter])
func mut virtual add_opaque_emitter(emitter: shared![MeshEmitter])
func mut virtual add_transparent_emitter(emitter: shared![MeshEmitter])
func mut set_lights(lights: YLight&[])
func mut set_view(view: CameraParams)
Functions ed
- func mut virtual add_background_emitter(emitter: shared![MeshEmitter])
- ...
- func mut virtual add_opaque_emitter(emitter: shared![MeshEmitter])
- ...
- func mut virtual add_transparent_emitter(emitter: shared![MeshEmitter])
- ...
- func mut set_lights(lights: YLight&[])
- ...
- func mut set_view(view: CameraParams)
- ...
Elements ed
- var ambient_occlusion_radius: f32
- ...
- var background_color: Color?
- ...
- var view: CameraParams
- ...