Kaba function World.create_light_point ed
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Syntax ed
func mut selfref World.create_light_point(pos: vec3, c: color, radius: f32) -> Light&
Parameters ed
- pos: vec3
- ...
- c: color
- ...
- radius: f32
- ...
Return ed
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func mut selfref World.create_light_point(pos: vec3, c: color, radius: f32) -> Light&
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