Kaba class Terrain ed
...
Syntax ed
class Terrain extends Component
var height: f32[]
var material: owned![Material]
var num_x: i32
var num_z: i32
var owner: Entity&
var pattern: vec3
var vertex_shader_module: string
# constructors
func mut __init__()
# functions
func get_height(p: vec3) -> f32
func mut update(x1: i32, x2: i32, y1: i32, y2: i32, mask: i32)
Functions ed
- func get_height(p: vec3) -> f32
- ...
- func mut update(x1: i32, x2: i32, y1: i32, y2: i32, mask: i32)
- ...
Elements ed
- var height: f32[]
- ...
- var material: owned![Material]
- ...
- var num_x: i32
- ...
- var num_z: i32
- ...
- var owner: Entity&
- ...
- var pattern: vec3
- ...
- var vertex_shader_module: string
- ...