Kaba class Gamepad ed
...
Syntax ed
class Gamepad
var deadzone: f32
# functions
func axis(a: i32) -> f32
func button(b: Button) -> bool
func clicked(b: Button) -> bool
func is_present() -> bool
func name() -> string
# nested classes
class Button
Nested classes ed
- class Button
Functions ed
- func axis(a: i32) -> f32
- ...
- func button(b: Button) -> bool
- ...
- func clicked(b: Button) -> bool
- ...
- func is_present() -> bool
- ...
- func name() -> string
- ...
Elements ed
- var deadzone: f32
- ...