Kaba class Gamepad ed

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Syntax ed

class Gamepad
    var deadzone: f32

    # functions
    func axis(a: i32) -> f32
    func button(b: Button) -> bool
    func clicked(b: Button) -> bool
    func is_present() -> bool
    func name() -> string

    # nested classes
    class Button

Nested classes ed

Functions ed

func axis(a: i32) -> f32
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func button(b: Button) -> bool
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func clicked(b: Button) -> bool
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func is_present() -> bool
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func name() -> string
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Elements ed

var deadzone: f32
...