Kaba class Animator ed

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Syntax ed

class Animator extends Component
    var owner: Entity&

    # constructors
    func mut __init__()

    # functions
    func mut add(op: Operation, move: i32, out t: f32, dt: f32, loop: bool) -> bool
    func mut add_x(op: Operation, p1: f32, p2: f32, move: i32, out t: f32, dt: f32, vel_param: f32, loop: bool) -> bool
    func mut is_done(op_no: i32) -> bool
    func mut reset()

    # nested classes
    class Operation

Nested classes ed

Functions ed

func mut add(op: Operation, move: i32, out t: f32, dt: f32, loop: bool) -> bool
...

func mut add_x(op: Operation, p1: f32, p2: f32, move: i32, out t: f32, dt: f32, vel_param: f32, loop: bool) -> bool
...

func mut is_done(op_no: i32) -> bool
...

func mut reset()
...

Elements ed

var owner: Entity&
...