Kaba class RenderPath ed

...

Syntax ed

class RenderPath
    var shader_fx: Shader*
    var type: Type
    var wireframe: bool

    # functions
    func get_cubemap() -> CubeMap*
    func get_fb_shadow() -> FrameBuffer&[]
    func get_gbuffer() -> FrameBuffer*

    # nested classes
    class Type

Nested classes ed

Functions ed

func get_cubemap() -> CubeMap*
...

func get_fb_shadow() -> FrameBuffer&[]
...

func get_gbuffer() -> FrameBuffer*
...

Elements ed

var shader_fx: Shader*
...

var type: Type
...

var wireframe: bool
...