Kaba class RenderPath ed
...
Syntax ed
class RenderPath
var shader_fx: Shader*
var type: Type
var wireframe: bool
# functions
func get_cubemap() -> CubeMap*
func get_fb_shadow() -> FrameBuffer&[]
func get_gbuffer() -> FrameBuffer*
# nested classes
class Type
Nested classes ed
- class Type
Functions ed
- func get_cubemap() -> CubeMap*
- ...
- func get_fb_shadow() -> FrameBuffer&[]
- ...
- func get_gbuffer() -> FrameBuffer*
- ...
Elements ed
- var shader_fx: Shader*
- ...
- var type: Type
- ...
- var wireframe: bool
- ...