Kaba class EngineData ed

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Syntax ed

class EngineData
    var collisions_enabled: bool
    var console_enabled: bool
    var context: void&
    var debug: bool
    var detail_level: f32
    var elapsed: f32
    var elapsed_rt: f32
    var first_frame: bool
    var fps_max: f32
    var fps_min: f32
    var game_running: bool
    var hdr_renderer: HDRRenderer*
    var initial_world_file: Path
    var physical_aspect_ratio: f32
    var physics_enabled: bool
    var post_processor: PostProcessor*
    var region_renderer: RegionRenderer&
    var render_path: RenderPath&
    var renderer: Renderer&
    var resetting_game: bool
    var resolution_scale: vec2
    var second_world_file: Path
    var show_timings: bool
    var time_scale: f32

    # constructors
    func mut __init__()

    # functions
    func exit()

Functions ed

func exit()
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Elements ed

var collisions_enabled: bool
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var console_enabled: bool
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var context: void&
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var debug: bool
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var detail_level: f32
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var elapsed: f32
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var elapsed_rt: f32
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var first_frame: bool
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var fps_max: f32
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var fps_min: f32
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var game_running: bool
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var hdr_renderer: HDRRenderer*
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var initial_world_file: Path
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var physical_aspect_ratio: f32
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var physics_enabled: bool
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var post_processor: PostProcessor*
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var region_renderer: RegionRenderer&
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var render_path: RenderPath&
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var renderer: Renderer&
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var resetting_game: bool
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var resolution_scale: vec2
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var second_world_file: Path
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var show_timings: bool
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var time_scale: f32
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