Kaba class EngineData ed
...
Syntax ed
class EngineData
var collisions_enabled: bool
var console_enabled: bool
var context: void&
var debug: bool
var detail_level: f32
var elapsed: f32
var elapsed_rt: f32
var first_frame: bool
var fps_max: f32
var fps_min: f32
var game_running: bool
var hdr_renderer: HDRRenderer*
var initial_world_file: Path
var physical_aspect_ratio: f32
var physics_enabled: bool
var post_processor: PostProcessor*
var region_renderer: RegionRenderer&
var render_path: RenderPath&
var renderer: Renderer&
var resetting_game: bool
var resolution_scale: vec2
var second_world_file: Path
var show_timings: bool
var time_scale: f32
# constructors
func mut __init__()
# functions
func exit()
Functions ed
- func exit()
- ...
Elements ed
- var collisions_enabled: bool
- ...
- var console_enabled: bool
- ...
- var context: void&
- ...
- var debug: bool
- ...
- var detail_level: f32
- ...
- var elapsed: f32
- ...
- var elapsed_rt: f32
- ...
- var first_frame: bool
- ...
- var fps_max: f32
- ...
- var fps_min: f32
- ...
- var game_running: bool
- ...
- var hdr_renderer: HDRRenderer*
- ...
- var initial_world_file: Path
- ...
- var physical_aspect_ratio: f32
- ...
- var physics_enabled: bool
- ...
- var post_processor: PostProcessor*
- ...
- var region_renderer: RegionRenderer&
- ...
- var render_path: RenderPath&
- ...
- var renderer: Renderer&
- ...
- var resetting_game: bool
- ...
- var resolution_scale: vec2
- ...
- var second_world_file: Path
- ...
- var show_timings: bool
- ...
- var time_scale: f32
- ...