Kaba class UserMesh ed

...

Syntax ed

class UserMesh extends Component
    var geometry_shader_module: string
    var material: owned[Material]
    var owner: Entity&
    var topology: PrimitiveTopology
    var vertex_buffer: owned[VertexBuffer]
    var vertex_shader_module: string

    # constructors
    func mut __init__()

Elements ed

var geometry_shader_module: string
...

var material: owned[Material]
...

var owner: Entity&
...

var topology: PrimitiveTopology
...

var vertex_buffer: owned[VertexBuffer]
...

var vertex_shader_module: string
...