Kaba class Model ed
Syntax ed
class Model
bool active_physics
bool allow_shadow
quaternion ang
Bone[] bone
string description
float[?] detail_dist
float g_factor
int ground_id
vector ground_normal
Model*[] item
float mass
Material*[] material
matrix matrix
vector max
vector min
string name
int object_id
bool on_ground
Model* parent
bool passive_physics
vector pos
float radius
vector rot
Skin*[?] skin
Skin* skin0
Skin* skin1
Skin* skin2
bool test_collisions
matrix3 theta
matrix3 theta_0
float[] var
int[] var_i
vector vel
vector vel_surf
# functions
void __init__()
void add_force(vector force, vector rho)
void add_torque(vector torque)
bool animate(int operation, float param1, float param2, int move, float& time, float dt, float v, bool loop)
void begin_edit(int skin)
void begin_edit_animation()
void end_edit(int skin)
string filename()
int get_frames(int move)
vector get_vertex(int index, int skin)
void make_editable()
virtual void on_collide(Model* m)
virtual void on_collide(Terrain* t)
virtual void on_delete()
virtual void on_init()
virtual void on_iterate(float dt)
void reset_animation()
Model* root()
void set_bone_model(int index, Model* bone)
void set_visible(bool visible)
void update_data()
Functions ed
- void __init__()
- description
- void add_force(vector force, vector rho)
- description
- void add_torque(vector torque)
- description
- bool animate(int operation, float param1, float param2, int move, float& time, float dt, float v, bool loop)
- description
- void begin_edit(int skin)
- description
- void begin_edit_animation()
- description
- void end_edit(int skin)
- description
- string filename()
- description
- int get_frames(int move)
- description
- vector get_vertex(int index, int skin)
- description
- void make_editable()
- description
- void on_collide(Model* m)
- description
- void on_collide(Terrain* t)
- description
- void on_delete()
- description
- void on_init()
- description
- void on_iterate(float dt)
- description
- void reset_animation()
- description
- Model* root()
- description
- void set_bone_model(int index, Model* bone)
- description
- void set_visible(bool visible)
- description
- void update_data()
- description
Elements ed
- bool active_physics
- description
- bool allow_shadow
- description
- quaternion ang
- description
- Bone[] bone
- description
- string description
- description
- float[?] detail_dist
- description
- float g_factor
- description
- int ground_id
- description
- vector ground_normal
- description
- Model*[] item
- description
- float mass
- description
- Material*[] material
- description
- matrix matrix
- description
- vector max
- description
- vector min
- description
- string name
- description
- int object_id
- description
- bool on_ground
- description
- Model* parent
- description
- bool passive_physics
- description
- vector pos
- description
- float radius
- description
- vector rot
- description
- Skin*[?] skin
- description
- Skin* skin0
- description
- Skin* skin1
- description
- Skin* skin2
- description
- bool test_collisions
- description
- matrix3 theta
- description
- matrix3 theta_0
- description
- float[] var
- description
- int[] var_i
- description
- vector vel
- description
- vector vel_surf
- description