Kaba class StatLayer ed

...

Syntax ed

class StatLayer
    var dset: owned![DescriptorSet]
    var frames: i32
    var im: owned![Image]
    var pipeline: owned![GraphicsPipeline]
    var tex: owned![Texture]
    var timer: owned![Timer]
    var ubo: owned![UniformBuffer]
    var vb: owned![VertexBuffer]

    # constructors
    func mut __init__(shader: Shader*, rp: RenderPass*, subpass: i32, pool: DescriptorPool*)

    # functions
    func draw(out cb: CommandBuffer)
    func mut tick()

Functions ed

func draw(out cb: CommandBuffer)
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func mut tick()
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Elements ed

var dset: owned![DescriptorSet]
...

var frames: i32
...

var im: owned![Image]
...

var pipeline: owned![GraphicsPipeline]
...

var tex: owned![Texture]
...

var timer: owned![Timer]
...

var ubo: owned![UniformBuffer]
...

var vb: owned![VertexBuffer]
...