Kaba class VolumeRenderer ed
...
Syntax ed
class VolumeRenderer
var NX: i32
var NY: i32
var NZ: i32
var bounds: Box
var data: f32[]
var shader: owned[Shader]
var tex: owned[VolumeTexture]
# constructors
func mut __init__()
# functions
func mut draw(out r: RenderWindow)
func mut init_data(out ctx: Context)
func mut set(box: Box, data: f32[], n: i32[])
Functions ed
- func mut draw(out r: RenderWindow)
- ...
- func mut init_data(out ctx: Context)
- ...
- func mut set(box: Box, data: f32[], n: i32[])
- ...
Elements ed
- var NX: i32
- ...
- var NY: i32
- ...
- var NZ: i32
- ...
- var bounds: Box
- ...
- var data: f32[]
- ...
- var shader: owned[Shader]
- ...
- var tex: owned[VolumeTexture]
- ...