Kaba class mat4 ed
...
Syntax ed
class mat4
var e: f32[4][4]
# functions
func pure inverse() -> mat4
func pure project(v: vec3) -> vec3
func pure transform(v: vec3) -> vec3
func pure transform_normal(v: vec3) -> vec3
func pure transpose() -> mat4
func pure unproject(v: vec3) -> vec3
func pure untransform(v: vec3) -> vec3
func static pure perspective(fovy: f32, aspect: f32, z_near: f32, z_far: f32, z_sym: bool) -> mat4
func static pure rotation(ang: vec3) -> mat4
func static pure rotation(ang: Quaternion) -> mat4
func static pure rotation_x(ang: f32) -> mat4
func static pure rotation_y(ang: f32) -> mat4
func static pure rotation_z(ang: f32) -> mat4
func static pure scale(s_x: f32, s_y: f32, s_z: f32) -> mat4
func static pure scale(s: vec3) -> mat4
func static pure translation(trans: vec3) -> mat4
# operators
func pure __str__() -> string # str(mat4) -> string
func mut __assign__(b: mat4) # mat4 = mat4
func pure __eq__(b: mat4) -> bool # mat4 == mat4 -> bool
func pure __neq__(b: mat4) -> bool # mat4 __neq__ mat4 -> bool
func pure __mul__(b: mat4) -> mat4 # mat4 * mat4 -> mat4
func pure __mul__(b: vec3) -> vec3 # mat4 * vec3 -> vec3
func mut __imul__(b: mat4) # mat4 *= mat4
# constants
let ID: mat4
Functions ed
- func pure inverse() -> mat4
- ...
- func pure project(v: vec3) -> vec3
- ...
- func pure transform(v: vec3) -> vec3
- ...
- func pure transform_normal(v: vec3) -> vec3
- ...
- func pure transpose() -> mat4
- ...
- func pure unproject(v: vec3) -> vec3
- ...
- func pure untransform(v: vec3) -> vec3
- ...
- func static pure perspective(fovy: f32, aspect: f32, z_near: f32, z_far: f32, z_sym: bool) -> mat4
- ...
- func static pure rotation(ang: vec3) -> mat4
- ...
- func static pure rotation(ang: Quaternion) -> mat4
- ...
- func static pure rotation_x(ang: f32) -> mat4
- ...
- func static pure rotation_y(ang: f32) -> mat4
- ...
- func static pure rotation_z(ang: f32) -> mat4
- ...
- func static pure scale(s_x: f32, s_y: f32, s_z: f32) -> mat4
- ...
- func static pure scale(s: vec3) -> mat4
- ...
- func static pure translation(trans: vec3) -> mat4
- ...
Elements ed
- var e: f32[4][4]
- ...