Kaba class Quaternion ed
...
Syntax ed
class Quaternion
var w: f32
var x: f32
var y: f32
var z: f32
# constructors
func mut __init__(ang: vec3)
func mut __init__(axis: vec3, angle: f32)
func mut __init__(m: mat4)
# functions
func pure angles() -> vec3
func pure bar() -> Quaternion
func mut normalize()
func static pure drag(up: vec3, dang: vec3, reset_z: bool) -> Quaternion
func static pure interpolate(q0: Quaternion, q1: Quaternion, t: f32) -> Quaternion
# operators
func pure __str__() -> string # str(Quaternion) -> string
func mut __assign__(b: Quaternion) # Quaternion = Quaternion
func pure __eq__(b: Quaternion) -> bool # Quaternion == Quaternion -> bool
func pure __neq__(b: Quaternion) -> bool # Quaternion __neq__ Quaternion -> bool
func pure __mul__(b: Quaternion) -> Quaternion # Quaternion * Quaternion -> Quaternion
func pure __mul__(b: vec3) -> vec3 # Quaternion * vec3 -> vec3
func mut __imul__(b: Quaternion) # Quaternion *= Quaternion
# constants
let ID: Quaternion
Functions ed
- func pure angles() -> vec3
- ...
- func pure bar() -> Quaternion
- ...
- func mut normalize()
- ...
- func static pure drag(up: vec3, dang: vec3, reset_z: bool) -> Quaternion
- ...
- func static pure interpolate(q0: Quaternion, q1: Quaternion, t: f32) -> Quaternion
- ...
Elements ed
- var w: f32
- ...
- var x: f32
- ...
- var y: f32
- ...
- var z: f32
- ...