Kaba class Texture ed

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Syntax ed

class Texture
    var height: i32
    var width: i32

    # constructors
    func mut __init__(width: i32, height: i32, format: string)

    # functions
    func read(image: Image)
    func read_float(out data: f32[])
    func mut set_options(op: string)
    func mut write(image: Image)
    func mut write_float(data: f32[])
    func static load(filename: Path) -> xfer[Texture]

Functions ed

func read(image: Image)
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func read_float(out data: f32[])
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func mut set_options(op: string)
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func mut write(image: Image)
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func mut write_float(data: f32[])
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func static load(filename: Path) -> xfer[Texture]
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Elements ed

var height: i32
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var width: i32
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