Kaba class Shader ed
...
Syntax ed
class Shader
# constructors
func mut __init__()
# functions
func dispatch(nx: i32, ny: i32, nz: i32)
func mut link_uniform_block(name: string, binding: i32)
func location(name: string) -> i32
func mut set_color(name: string, c: Color)
func mut set_color_l(loc: i32, c: Color)
func mut set_float(name: string, f: f32)
func mut set_float_l(loc: i32, f: f32)
func mut set_floats(name: string, data: f32*, num: i32)
func mut set_floats_l(loc: i32, data: f32*, num: i32)
func mut set_int(name: string, i: i32)
func mut set_int_l(loc: i32, i: i32)
func mut set_matrix(name: string, m: mat4)
func mut set_matrix_l(loc: i32, m: mat4)
Functions ed
- func dispatch(nx: i32, ny: i32, nz: i32)
- ...
- func mut link_uniform_block(name: string, binding: i32)
- ...
- func location(name: string) -> i32
- ...
- func mut set_color(name: string, c: Color)
- ...
- func mut set_color_l(loc: i32, c: Color)
- ...
- func mut set_float(name: string, f: f32)
- ...
- func mut set_float_l(loc: i32, f: f32)
- ...
- func mut set_floats(name: string, data: f32*, num: i32)
- ...
- func mut set_floats_l(loc: i32, data: f32*, num: i32)
- ...
- func mut set_int(name: string, i: i32)
- ...
- func mut set_int_l(loc: i32, i: i32)
- ...
- func mut set_matrix(name: string, m: mat4)
- ...
- func mut set_matrix_l(loc: i32, m: mat4)
- ...