Kaba class FrameBuffer ed
...
Syntax ed
class FrameBuffer
var color_attachments: shared![Texture][]
var depth_buffer: DepthBuffer&
var height: i32
var width: i32
# constructors
func mut __init__(attachments: shared![Texture][])
# functions
func area() -> Rect
func mut clear_color(index: i32, c: Color)
func mut clear_depth(z: f32)
func read(out image: Image)
func mut update(attachments: shared![Texture][], face: i32)
Functions ed
- func area() -> Rect
- ...
- func mut clear_color(index: i32, c: Color)
- ...
- func mut clear_depth(z: f32)
- ...
- func read(out image: Image)
- ...
- func mut update(attachments: shared![Texture][], face: i32)
- ...
Elements ed
- var color_attachments: shared![Texture][]
- ...
- var depth_buffer: DepthBuffer&
- ...
- var height: i32
- ...
- var width: i32
- ...