Kaba struct Terrain ed
...
Syntax ed
struct Terrain extends SingleData
var changed: bool
var filename: Path
var is_selected: bool
var is_special: bool
var m_delta: bool
var m_old: bool
var pos: vec3
var show_texture: i32
var terrain: Terrain*
var vertex_buffer_single: i32
var view_stage: i32
# constructors
func mut __init__()
# operators
func mut __assign__(other: Terrain) # Terrain = Terrain
Elements ed
- var changed: bool
- ...
- var filename: Path
- ...
- var is_selected: bool
- ...
- var is_special: bool
- ...
- var m_delta: bool
- ...
- var m_old: bool
- ...
- var pos: vec3
- ...
- var show_texture: i32
- ...
- var terrain: Terrain*
- ...
- var vertex_buffer_single: i32
- ...
- var view_stage: i32
- ...