Kaba struct Terrain ed

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Syntax ed

struct Terrain extends SingleData
    var changed: bool
    var filename: Path
    var is_selected: bool
    var is_special: bool
    var m_delta: bool
    var m_old: bool
    var pos: vec3
    var show_texture: i32
    var terrain: Terrain*
    var vertex_buffer_single: i32
    var view_stage: i32

    # constructors
    func mut __init__()

    # operators
    func mut __assign__(other: Terrain)  # Terrain = Terrain

Elements ed

var changed: bool
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var filename: Path
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var is_selected: bool
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var is_special: bool
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var m_delta: bool
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var m_old: bool
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var pos: vec3
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var show_texture: i32
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var terrain: Terrain*
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var vertex_buffer_single: i32
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var view_stage: i32
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